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Character for Equinox Army
Name: Lucille Blanc (rough translation is "little white light")
Age: 21
Physical description: Short - very short. Despite her age, she is only 4'10'', something that makes her somewhat self-conscious, especially when zombies tower over her. With rich blond hair, bright blue eyes, and a slim figure to match, she is your stereotypical blonde, as chirpy as a bird and usually sunny and cheerful with an ever-ready smile. But don't let her French-model looks fool you: she's actually quite smart, able to react in tough situations without breaking a sweat.
Primary weapon: Fighting isn't her thing - if she had the chance, she'd talk the zombies to death. But because she's been shoved into this situation, she has no choice but to fight for her survival. However, she isn't very strong (Jake can beat her ss in hand-to-hand combat in seventeen seconds flat), so she can only use one weapon: a special, golden-bladed rapier affectionately named "Dior" (means gold). Even though it's lightweight
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Literature
Equinox Army character profile
Equinox Army Character Profile
Name: Jake Liven
Age: 15
Physical description: Medium height with brown hair and green eyes with a very slim build.  Jake lacks a lot in the endurance catergory and when it comes to soldiering, well, he's as good as a 15 year old boy.  Add onto that the hormonal troubles he's going through and you've got a volatile combination only slightly less deadly than the zombies he's been running from for a year before joining up with the equinox army.
Primary weapon: Not being particularly strong. Jake makes do with a simple 9mm handgun that was the first weapon he picked up.  After using it for so long, Jake can't bear to use anything else.  Plus, old habits die hard.  So that's what he takes around with him, regardless of whatever other power-weapons might be to hand.
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Recent Journal Entries

4 days, 3 days of water, 40 rounds/0 explosives per person.

Jake lobs the first grenade and then the others join it.  Zombie pieces fly for many meters in each direction as the grenades decimate their dense numbers.  No-one would know exactly who threw the fatal grenade though.  All that can be seen is that there is a flash from inside the house and then the structure explodes, decimating everything within a radius.  Zombies and humans alike.  Inside the house had been multiple caches of weapons, some what volatile explosives and ammo that belonged to a neo-pilot group.  The grenades had dislodged the building enough to set them off.  Good news; zombies dead.  Bad news; others have noticed the smoke plume and are interested.  They haven't smelt the equinox army yet so if they flee fast enough they can be avoided.  However nearby neo-pilots are curious too and aren't too happy that you've taken out their weapons and food supply base.  It's going to be a tense end of a long day for the equinox army.

objectives:
1) Get on your feet and get running.
2) Lots of neo-pilots are hot on your heels.  And they've got vehicles.  And more ammo and explosives than you.  Find somewhere to hold out.  A nearby chalet looks good.
3) Open fire and try and survive.  It's not going to be easy with that many of them.  Most will open fire from the outside but a few have managed to get inside.  Deal with them.
4) When the battle is going at its worst, someone might be wise to notice and pick up that radio receiver and contact whoever the hell is on the other side of that line and get them to help you (the person on the other end will be played by the narrator)
5) Night is falling and the chalet appears to be the only option.  Get some rest, it's been a long day.  And it gets no easier.  But the question still remains; who the heck was that helping you?!
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:iconlittle-gatito-369:
Little-Gatito-369 Featured By Owner Sep 1, 2010  Hobbyist Writer
Really sorry that I'm bailing on you guys. you have permission to kill off my character or do whatever you want with her(not like that >.< )
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:iconlittle-gatito-369:
Little-Gatito-369 Featured By Owner Jun 12, 2010  Hobbyist Writer
SH*T! I completely spaced that it was my turn! Sorry guys ^^; I'll get started ASAP!
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:iconpost-lit:
Post-Lit Featured By Owner Mar 24, 2010  Hobbyist Writer
Turn 1 over? Yaaaaaaay!!! :boogie:
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:iconlycan-rising:
lycan-rising Featured By Owner Mar 25, 2010  Hobbyist Writer
very quick. i'll get the other factions moving.
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:iconpost-lit:
Post-Lit Featured By Owner Mar 25, 2010  Hobbyist Writer
Awesomesauce :)
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:iconlycan-rising:
lycan-rising Featured By Owner Mar 26, 2010  Hobbyist Writer
o.O huh?
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(1 Reply)
:iconlycan-rising:
lycan-rising Featured By Owner Mar 22, 2010  Hobbyist Writer
going gooood.

I think that since action sequences take up a lot of room, i think time spent travelling should be kept short, unless people say they wanna talk or something.
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:icontheonlysword:
TheOnlySword Featured By Owner Mar 24, 2010  Student Writer
Talk... I've heard of it in myths and legends but I'm not quite sure what it is
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:iconlycan-rising:
lycan-rising Featured By Owner Mar 25, 2010  Hobbyist Writer
im not sure either, should we experiment?
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:icontheonlysword:
TheOnlySword Featured By Owner Mar 25, 2010  Student Writer
That's what she said
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